Tag Buttons

Wednesday, August 29, 2012

Photoshop Quick Masking

To quickly mask a bunch of renders using a mask pass in photoshop:

  • Group all your passes together
  • Apply a mask to the group
  • Click on the mask and go to channels, there is now a group mask channel there
  • Go back to your layers and copy the mask pass 
  • Go to the channels and paste your mask pass into the group mask channel

Thursday, July 12, 2012

Portfolio 3 Researching

The workflow i'm thinking of doing goes like this:

  • User creates floorplan of city in black and white

  • Using the texture to geometry function in maya I create a plane with topology reflective of image




  • Then using the displacement to geometry function I bring out each block to create the bounding boxes for each building



  • From here I extract out each building from the mesh (only the buildings are raised in Y, can use that to find a way to extract just the buildings)
  • I now have a bounding box for each building
  • I pull from a library of modular assets and create each building within the bounding box 
    • Each one consisting of the main walls, awnings, stairways, decorations, etc

Monday, June 25, 2012

Tree Script Outline

  • newfile()
  • windowUI()
    • Window has trunk scale already set to 1
  • Start
    • Uses scale for cube
  • Draw trunk
  • Update Window w/ attributes
  • On scale change, redraw trunk
  • Draw first level branches
    • 1/4 scale of trunk
    • Each has controller on end
      • Scale attribute on it
      • Taper/etc on too
  • Draw next level of branches (Button 'New Branch Level')
    • If first level hasn't been snapped, Snap first level to trunk 
    • When button is pressed for a third, fourth, fifth etc level of branches:
      • Array of previous list of branches will be used to snap to
      • Find closest previous branch from list
  • Leaves
  • Clean up scene 

      UI Mock-Up: