The workflow i'm thinking of doing goes like this:
- User creates floorplan of city in black and white
- Using the texture to geometry function in maya I create a plane with topology reflective of image
- Then using the displacement to geometry function I bring out each block to create the bounding boxes for each building
- From here I extract out each building from the mesh (only the buildings are raised in Y, can use that to find a way to extract just the buildings)
- I now have a bounding box for each building
- I pull from a library of modular assets and create each building within the bounding box
- Each one consisting of the main walls, awnings, stairways, decorations, etc
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