- Group all your passes together
- Apply a mask to the group
- Click on the mask and go to channels, there is now a group mask channel there
- Go back to your layers and copy the mask pass
- Go to the channels and paste your mask pass into the group mask channel
Wednesday, August 29, 2012
Photoshop Quick Masking
To quickly mask a bunch of renders using a mask pass in photoshop:
Thursday, July 12, 2012
Portfolio 3 Researching
The workflow i'm thinking of doing goes like this:
- User creates floorplan of city in black and white
- Using the texture to geometry function in maya I create a plane with topology reflective of image
- Then using the displacement to geometry function I bring out each block to create the bounding boxes for each building
- From here I extract out each building from the mesh (only the buildings are raised in Y, can use that to find a way to extract just the buildings)
- I now have a bounding box for each building
- I pull from a library of modular assets and create each building within the bounding box
- Each one consisting of the main walls, awnings, stairways, decorations, etc
Monday, July 9, 2012
Monday, June 25, 2012
Tree Script Outline
- newfile()
- windowUI()
- Window has trunk scale already set to 1
- Start
- Uses scale for cube
- Draw trunk
- Update Window w/ attributes
- On scale change, redraw trunk
- Draw first level branches
- 1/4 scale of trunk
- Each has controller on end
- Scale attribute on it
- Taper/etc on too
- Draw next level of branches (Button 'New Branch Level')
- If first level hasn't been snapped, Snap first level to trunk
- When button is pressed for a third, fourth, fifth etc level of branches:
- Array of previous list of branches will be used to snap to
- Find closest previous branch from list
- Leaves
- Clean up scene
UI Mock-Up:
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