Had black and white on the mind. A bit of world of goo and limbo as well.
Friday, December 20, 2013
Saturday, December 7, 2013
Random christmas colored skull doodle
Little bored and thought i'd fire photoshop up for some 2D. Needs work but I liked where it started and eventually decided to stop here. Maybe i'll start doing quick things like this more often to try and develop better 2d skills
Wednesday, August 29, 2012
Photoshop Quick Masking
To quickly mask a bunch of renders using a mask pass in photoshop:
- Group all your passes together
- Apply a mask to the group
- Click on the mask and go to channels, there is now a group mask channel there
- Go back to your layers and copy the mask pass
- Go to the channels and paste your mask pass into the group mask channel
Thursday, July 12, 2012
Portfolio 3 Researching
The workflow i'm thinking of doing goes like this:
- User creates floorplan of city in black and white
- Using the texture to geometry function in maya I create a plane with topology reflective of image
- Then using the displacement to geometry function I bring out each block to create the bounding boxes for each building
- From here I extract out each building from the mesh (only the buildings are raised in Y, can use that to find a way to extract just the buildings)
- I now have a bounding box for each building
- I pull from a library of modular assets and create each building within the bounding box
- Each one consisting of the main walls, awnings, stairways, decorations, etc
Monday, July 9, 2012
Monday, June 25, 2012
Tree Script Outline
- newfile()
- windowUI()
- Window has trunk scale already set to 1
- Start
- Uses scale for cube
- Draw trunk
- Update Window w/ attributes
- On scale change, redraw trunk
- Draw first level branches
- 1/4 scale of trunk
- Each has controller on end
- Scale attribute on it
- Taper/etc on too
- Draw next level of branches (Button 'New Branch Level')
- If first level hasn't been snapped, Snap first level to trunk
- When button is pressed for a third, fourth, fifth etc level of branches:
- Array of previous list of branches will be used to snap to
- Find closest previous branch from list
- Leaves
- Clean up scene
UI Mock-Up:
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